<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ChipForge — Procedural Retro SFX &amp; Music for Unity Devlog - itch.io</title><link>https://schnurbusch.itch.io/chipforge</link><description>Chiptune SFX &amp; looping music generated at runtime in Unity — zero audio files, full C# source, 18 presets.</description><item><guid>https://schnurbusch.itch.io/chipforge/devlog/1625957/chipforge-is-now-on-the-unity-asset-store</guid><title>ChipForge is now on the Unity Asset Store</title><link>https://schnurbusch.itch.io/chipforge/devlog/1625957/chipforge-is-now-on-the-unity-asset-store</link><pubDate>Wed, 12 Aug 2026 14:00:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ChipForge went live on the Unity Asset Store today, alongside the version that has been available here since July. Nothing about the asset changed. Same 12 SFX presets, same 6 music moods, same full C...</p>]]></description></item><item><guid>https://schnurbusch.itch.io/chipforge/devlog/1588143/chipforge-10-is-out-procedural-retro-sfx-music-for-unity-zero-audio-files</guid><title>ChipForge 1.0 is out — procedural retro SFX &amp; music for Unity, zero audio files</title><link>https://schnurbusch.itch.io/chipforge/devlog/1588143/chipforge-10-is-out-procedural-retro-sfx-music-for-unity-zero-audio-files</link><pubDate>Thu, 16 Jul 2026 12:24:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Every sound in my streamer-sim Famechaser is generated in code — the game ships with zero audio files. That audio system felt useful beyond one game, so I extracted it, polished it, and turned it in...</p>]]></description></item></channel></rss>